Dundrasil City

The Capital of Dundrasil.

Broad Description
A city with tall stone walls. The majority of the City Proper is atop a huge Plateau with Dundrasil Keep at the highest (and furthest back) point. The first wall borders the top of the Plateau. The second, Larger, wall surrounds the Plateau leaving a couple hundred meters at the furthest point. There is one main Gate to the city in line with where the plateau meets the Flat with two paired gates at the same point along the walls. The majority of the city is made of stone and wood with lots of the decorative carving and engraving of the Elven tradition.

The Flat
The area at the foot of the plateau, though still within the walls, is known as the flat. The main Barracks, stables, Farmer’s homes as well as many of the industrial (blacksmithing primarily) buildings rest in this area. Attached to the rear of the plateau is the Graveyard. The graveyard is separated from the rest of The Flat and the area outside by its own dedicated wall.

The Dwarves who lived in Dundrasil City preferred to carve their homes into the side of the Plateau rather than building on the area above. The entrances to their homes were usually found on the Flat.

There are multiple wells in this area that dip into the aquifer below the city, providing them clean water even if they could not leave the city.

The Plateau
On The Plateau lies the main meat of the city. At the highest point, protected by its own smaller wall, is Dundrasil Keep. Just outside these walls lies two large storehouses to keep supplies close in case of siege. As you move down the Plateau you reach many living areas and a couple inns/taverns. Reaching the center of the plateau you find the Shopping district, market square and to the Right you will find the Hall of Fources. As you reach further down you get to more residential and military centers so one can set up if the outer wall is breached.

Dundrasil Keep
A moderately sized stone Keep at the peak of the Plateau. Surrounded by walls it is considered the last line of defense in case of attack. Not designed to be as large as other Capital’s it is large enough to accommodate travelers and envoys (such as in the case of a Summit) but no larger. It has quite organic designs in it’s decoration but still keeps the rigid theme of a stone castle. As a precautionary measure every Capital hoping to hold a Summit must have an escape strategy in case of another Extraplanar Invasion. It is rumored that the escape tunnel of Dundrasil goes through the stone of the plateau and exits out through the graveyard though no exit has been seen or reported in that area.

Hall of Fources
Very Cathedral-like in its design the Hall of Fources holds the accumulated knowledge of the Armamentalist Order. There is a practice ground slightly lower on the Plateau where the new techniques would be trialed and ultimately perfected. Civilian access and spectating is allowed though on entry to either the Hall or Training Ground you would be warned of the potential danger of magical Misfire. Anyone can apply to join the Order but not everyone is guaranteed entry.

Quick Reference: The Hall of Fources bears visual resemblance to the Franks Wonder in AOE2 (based on St. Vitus Cathedral) though the Hall is a fairly longer, though shorter building (Maybe 2 buttresses longer with a shorter lower floor.)

Military
Dundrasil’s Military was not designed nor intended to go on the offensive. Due to both their disinterest in expansion and lack of access to horses the Drasillian military has no cavalry and instead takes a much more defensive tactic involving elements of both their Human and Elven heritage. The Humans bring their large stone construction to avoid direct assault as well as their “Wall of Steel '' front-line strategy where ranks of men in Heavy Armor form a more mobile wall around the Army. The Elves bring their superior Archery and would fire volleys upon volleys from both the walls and behind the wall of steel. As something Uniquely Drasillian they designated Armamentalists to each Squadron to enhance the soldiers with Elemental Fources in the event of meeting Combat. Though trained, the Drasillan Military was seldom needed in their time.

Those who signed up for the military had the choice of joining the main fighting force (described above) who would double as Town Guard or choose to join the Oakenguard, drafting off to The Brangrove’s Order.