The Brangrove

The Brangrove is the home of the Elves on Deacledroth. It's territory is measured by the size of the extremely thick jungle that has grown, beginning at The Point of Convergence. Since the 3rd Era the surrounding nations have taken to cutting the continued growth out of their territory as to not give the Elves sway in claiming the territory as their own. The Brangrove's terrain is extremely vertical, both thanks to the enormous jungle trees, as well as the massive mountains and valleys that make up the majority of the territory, especially to the southern areas of the territory.

Eldergate
The Capital of The Brangrove, Grown around The Point of Convergence of two Leylines

Main article: Eldergate

The Majority of Elven Settlements are not marked on the map as even after centuries of co-colonization the Elves still try to keep their locations secret. Eldergate is the only City that allows non-locals to freely visit. You will not be met with Hostility if you make your way into one of the settlements, though you will be "encouraged" to not mark it on any maps.

There is a cleared roadway leading through The Brangrove from where it meets the Laironese territory to the area between the Balseign and Drasillian lands. There is also a road spitting off from the main roadway with a direct path to Eldergate. These roads are to allow quick travel through Elven territory for traders or travelers. The majority of the territory is left untouched and is extremely difficult to pass through by normal means.

History
The Brangrove first sprouted in the First Era, Beginning by creating the grove that was later to be found as The Point of Convergence. Over the millennia it slowly expanded out, its inherent magic keeping the trees thick and strong. The First High Elves took this place as their home upon landing on Deacledroth, tending to and protecting the lands as it grew. The Elves consider themselves the first to colonize Deacledroth, though before them were the Giants and there is evidence that other races landed upon the continent at a similar time.

Territory and Expansion
The Brangrove's territory is directly tied to the size of the Jungle that expands out from the Point of Convergence. when claiming territory in the then-new land of Deacledroth the Elves who traveled over created a contract to claim their territory, claiming any land within the jungle or on the lower part of the peninsula was claimed as theirs; with no detail in regards to the expansion of the jungle itself. Through this lack of detail the territory of the Brangrove has expanded greatly since it's inception, most notably during the 2nd Era due to nations in the wars being eliminated and their territory being left unclaimed until the jungle grew out to claim it. This method of expansion was stopped during the formation of The Oakenguard, the other nations who were being forced to reform finally having a chance to speak up against the Elves on the matter.

The Territory was shrunk during the Third Era, when the previous Lord of Eldergate and The Greater Brangrove separated land for the exiled people to form Dundrasil.

Culture
Elven society doesnt consider an Elf to be Matured until the end of their first century. Over the first two centuries of an Elf's life they are within an "Adaptation Phase." When in this phase the Elf's body shifts and changes to adapt to its environment equivalent to generations of Evolution; this Adaptation is what gives us the many different variants of Elves.

These variations of the elves can usually be grouped into generations. The Sun and Moon Elves being the oldest; having built the grand cities that facilitated the shift into what we now know as High Elves. The Wood Elves boomed as a result of the new environments within the Brangrove, Their skin shifting colour and shade to fit closer against the barks and shaded canopies of the Jungle. There are various splinter groups within these generations, most notably a group that took to the Seas, later joining up with the Seawolf Islanders.

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Deforestation outside of licensed and dedicated areas is punishable by a minimum imprisonment of 30 years for outsiders, Three centuries for locals (30 years aint shit if you're immortal). All the towns and cities are built through magical growth of the existing foliage or through advanced Conjuration magic. Another benefit to this non-destructive creation is its ability to keep areas hidden from untrained eyes.

The royal families of Dundrasil and The Brangrove have been allies since before the 3rd Era and their bond was strong even to the end. The previous Lord and Lady of the Brangrove were the ones who took the initiative to seperate the land that would become Dundrasil as part of the future member's exile. This will be expanded more via Dundrasil

Most of the high-class High elf families and many of the lower class clans are known for being a bit racist (especially against Dwarves) and very Xenophobic. The more modern Wood Elves are much less racist and xenophobic but there is usually still an underlying factor. ''The High Elves in the Brangrove are basically if your racist uncle/grandpa never went away and slowly got power through Seniority. The younger generations, mostly made up of Wood Elves, have started the shift away from this way of thinking but the progress is painfully slow as those who hold the views are still around, constantly preaching it. The High Elves did secede their greater political control gained purely by seniority as part of the deal that exiled those that would become the Drasillians, instead needing to position themselves to true places of power instead of simply having that power through that Seniority.''

The current Lord and Lady of The Brangrove are both Wood Elves, though there is still a lot of influence from the upper class High Elf families. Though the weight of this influence has lessened since the forming of Dundrasil, they can still pull influence through the sheer number of High Elves in the Country and higher political offices.

Known for their expertise in Magic, especially in the creation of Magical items and near-perfection of the main Arcane schools (with the exceptions of Necromancy and War Magic). If you are wanting a Grandmaster of a specific Arcane Magic School, this is the place to check. ''This will likely be narrowed to a few schools. Definitely Conjuration due to the reference to them using it to create their structures.''

The Settlements of The Brangrove are mostly independent, with their most senior family usually taking the role of leader. These senior families have near complete power, only submitting to the Lord and Lady of Eldergate, who have the authority to overrule any and all laws or orders from their subordinates. Despite this, many believe the Lord and Lady of Eldergate are merely puppets of the council formed of the Senior Families.

½ elf=half elf (race)

¼ elf= half elf race (race)

⅛ elf= Depends which parent you favor (either Half Elf or the other parent's Race)

Any more “diluted”= no longer an elf.

875 3rd Era: Seperation of the lands to be later known as Dundrasil.
See Dundrasil History (if not here ask Steven for the other document)

1220 3rd Era: Birth of Elamaris, Heir of Lord Aelrindel and Lady Shalanna of Eldergate and The Greater Brangrove.
Until he is to take up his position he has chosen to live the life of an Oakenguard Ranger.

Trivia/Notes

 * The little list of degrees of Elven (1/4 elf etc.) in Culture is not a view on blood purity, it is a guide for Players to see what race/s they can choose depending on their history. an 1/8th Elf who favors the other parent may still benefit from some benefits from their Elven side such as a Human living to 100 rather than 80 years of age.
 * The Brangrove's name (not really suggesting the Jungle-Like climate) is a matter of a never corrected mistranslation from the original Elven. It's name was lazily translated by human settlers in other parts of Deacledroth and has kept it's "common" name since.