Lairon

Pronounced Lye-ron.

Vaguely Mediterranean themed (Most notably Greek(?) in it's aesthetic and Spanish in it's accent)

Ravenshield
The Capital of Lairon

Main article: Ravenshield

Tarothorn
Trade Capital of Lairon. Only* port to receive shipments from the other Continent (Fantasy France)

* Only until another is established

Main article: Tarothorn

Monastery of the Open Hand
Technically not part of Lairon, though shares it's territory.

Main article: Monastery of the Open Hand

Rivenstead
Farming/Mining town (previously one of the main sources of trade goods, now has not enough people working to make profits)

Main article: Rivenstead

Vistahelm
Town with a Conspicuously Important Tavern. To the northeast stands a new extremely large statue depicting something similar to a helmeted Gingerbread man.

Main Article: Vistahelm

History
Lairon operates the Oakenguard Fortress in The Grand Desert of Sadamanah. It was supplied through caravans sent out of Tarothorn, though the economic downfall of the Kingdom has led to these supply caravans providing the Fortress with less and less, leading to the almost complete breakdown of its function outside of casting the Sealing Spell.

Culture
The Laironese (at least at time of writing) mostly have a (at least vaguely) Spanish sounding accent purely because I cannot do Greek and my Italian sounds too much like Mario. Edit: The Vaguely Spanish accent has now been shifted to be the accent of the local Aasimar and some families originating from the Other Continent, though some non-Aasimar locals have picked it up parts of the accent through the amount of interaction they have with the Aasimar.

Unlike places like The Brangrove or Etägtulon, the majority race (Aasimar) are not a majority thanks to culture or being the race that founded the nation (Lairon starting as a Human colony), but instead simply that more Aasimar decided to travel and live there. Many of the Aasimar who made the initial migration claim that their Celestial ancestor spoke to them, telling them to travel to the new lands as the ancestor had a plan for them, though there has been no reported messages from the ancestor since (at least in regards to the migration and following plan)

Firbolgs have been joining civilization within Lairon at a much higher rate than in other territories across Deacledroth. Unlike the Aasimar they don't seem to have a reason why they are doing so in this particular location.

Armour and weapons crafted in Lairon, though made of Steel or stronger materials once they became easy to manufacture, are for the majority shaped and Bronzed to keep the aesthetic of the weapons in their history.

The majority of the Laironese Aasimar population share similar features, most notably a naturally monochromatic colour scheme (usually white or black hair with a much paler skin tone) hinting at their common ancestry having an appearance similar to an angel like Avacyn from MTG, though as with all things there are exceptions of this rule.

Military
The Laironese military is formed of a front line of Infantry wielding large, round, domed shields containing sheaths for 3 javelins and either a Falcata or Xiphos. This front line is backed by a line of soldiers wielding Longspears, able to attack from behind the shield-wall. Finally there are the Archers, who fire at the enemy either from behind the Phalanx or from the flanks. Commanders of the Squadrons are usually more free in their choice of equipment, Some even forgoing their issued shields to wield large two-handed weapons.

The Laironese military keep to their classical fighting tradition, fighting in tight formations of many men. This strategy; along with their metallic armour, is understandably vulnerable to magic and thus each squad carries a handful of Diffusion Crystals which, when smashed either on the ground or in one's hand, create a long lasting area of Antimagic, protecting the formation as long as they hold their position.

The Infantry are decked out in armour intended to call back to more historical designs, though made of stronger modern metals. Regardless of the armour worn, they are supplied with a light pale green cloak intended to keep the metal from being directly exposed to and heated by the sun.

Swordsmen wear bronzed Breastplates with matching lower arm and leg armour over long chiton-like outfits. They carry large domed shields that contain sheaths for three javelins and their shortsword.

Spearmen carry longspears and a smaller shield. Their armour either matches the Swordsmen or are cut down to simply the breastplate depending on the danger of the area.

Archers wear light leather armour and are sometimes assigned cloaks to obscure their shape.

Officers are given more freedom in their equipment. Though some choose to keep close to the traditional style of their troop's armour, most tend to prefer more protective modern armour, often bearing a proper half plate harness with surcoats. This armour is less suited for the warmer climate of Lairon but the protection provided is generally considered worth the trade of comfort. Many officers take up large two handed weapons, though it is considered more an intimidation tactic than a tactical one.

The Capital Guard, often referred to as Bronze Sentinels, wear complete suits of Bronzed plate armour, concealing all details of the wearer beneath the harness. They stand vigil - silent, unmoving but ever watching - along the streets of the Political and Trade capital cities. The large halberds held at the shoulder, paired with their intimidating presence are often considered enough to deter criminals within the two major cities. Though they are likened to that of statues, when called to act they are surprisingly swift, often attributed to enchantments placed on the armour as displayed by runic carvings along it's surface.

The Capital Guard have always had a reputation for seeming slightly inhuman, their almost too smooth and synchronized movements, alongside their succinct speech. Since the Assassination of Queen Jeanne the number of Sentinels has steadily increased and the small details that may have given a sense of humanity beneath the armour have become more and more scarce.

King Andry of Lairon
King of Lairon after succeeding their Father.

Before his ascension to King Andry was mostly focused on overseas relations, helping consolidate the country's trade agreements with Bordeleaux even following the Seawolf Islander's lockdown of the seas surrounding Deacledroth. These connections led to him spending a lot of time in the other country, eventually meeting Jeanne DuSoliel, who he fell in love with and later married, quoting her connection with the common people as opposed to the usual ring of Nobles as a big part of his attraction.

Since his Wife's death mid spring 1267 he has pulled back from public view, announcements of new laws being brought out to the public by scribes and council members.

Queen Jeanne DuSoliel of Lairon (Deceased)
The former queen of Lairon (Died mid spring 1267) was a Bordeleaux noble of the lower status DuSoliel family who traveled over to Deacledroth and later courted and married the heir to Lairon; the soon to be King, Andry. Their marriage encouraged the two nations to improve their trade relations, even despite the Seawolf Pirates, which led to the famed prosperity of the nation (at least until recently.) Due to the relatively low status of her family in her homeland she has a fondness for the common folk often lacked in the nobility.

Princess Alissa of Lairon
The Daughter of King Andry and Queen Jeanne DuSoliel of Lairon and the effective heir of the territory.

To help counteract Her father's ignorance to the rest of the country Princess Alissa began taking up many of the roles that her mother had previously filled, most notably reintroducing The Royal Address, wherein regular citizens are allowed to present their claims and complaints to the crown, in a hope that they may be resolved. As Princess, Alissa doesn't have the power to directly implement many of the laws and reforms that would be required to pull the Kingdom out of the ditch, though she has made sure to make preparations and plans for the event that either her Father stops focusing solely on his grief or is removed from the throne.

Elanna of the Open Hand
A monk from the Monastery of the Open Hand who chose to wander the world after their training was considered complete. After saving Princess Alissa following a kidnapping Elanna requested to become the Princess's bodyguard instead of taking the generous reward, claiming that she was the only one who could effectively keep the Princess safe; quoting the failure of the other 4 adventurers sent out to find Alissa to support her request.

Don Rodrigo
Considered one of the Greatest Knights of the Other Continent, who in his older age chose to retire to the Kingdom of Lairon, taking a Villa in the Capital and living his latter years in comfort. Since his retirement he has taken in a few apprentices, teaching them in the ways of Combat, each of which has gone on to make a name for themselves.

Don Rodrigo has a single Son, Noberto, though the two have become estranged, some claiming that Noberto even goes by a false name to keep people recognizing them. It hasn't gone public what caused them to drift apart.

Madalena
Leader of the "Raiders", a name given to them by the Lawmakers rather than one spread by themselves. A female Aasimar in her late 40s, she spent most of her youth travelling the continent, taking up various adventuring jobs before getting a message from her Celestial ancestors telling her to go back to her homeland as she will be needed there soon. When this story is told many are surprised to find she got her message over a decade after the main Aasimar migration into Lairon. A few months following her return Queen Jeanne was assassinated in the markets, and not long following that event the roving bandit population began rising. In response to the growing bandit presence and the failure of the nation's lawkeepers to keep them in line Madalena pulled together a group and began their counter raids, focusing on taking back what was stolen from the towns nearby to where she had been staying. Since this first formation the Raiders have been labeled as outlaws due to their members practicing similar methods to the bandits themselves and has reportedly grown to a nationwide scale, setting up hidden camps for their members and those who have been forced from their homes following the nation's shifting state. Madalena doesn't wear any form of disguise, her ability to blend into crowds deemed more important, though she can be identified by her signature Bronzed shortsword, almost guardless with a hole in the middle of the quillion block. Those who knew her in her Adventuring days say it used to be a paired set with a dagger, though what happened to the other is unknown. Note: much of this should/could be moved to the Madalena's Raider's section.

Fallout of Queen Jeanne's Death
Ever since the death of his wife, Jeanne, King Andry has put more and more focus on the military and security of the nation. Unfortunately he planned to do this through sheer numbers, conscripting increasing amounts of citizens and sending them out with little to no training. He made sure that the properly trained guards were deployed in the Capital, sending fresh conscripts out to the further reaches of the Kingdom. Even with their immense numbers these conscripts were not prepared for the kind of monsters that still plagued the land, leading to a large Adventurer Economy as most places preferred to pay travelling adventurers for protection rather than relying on the young guards assigned to them. Naturally this lack of pay from their assigned towns led to mass desertion, only making the problem worse by introducing roving bands of new Bandits. The only areas that have a consistent guard presence are the two major cities, Ravenshield and Tarothorn.

There are few jobs that exclude you from conscription, notably mining, smithing and farming as without them they would not be able to supply all the guards. Another notable organization that excludes you is the Adventurer's Guild and all related subguilds (such as the Hunter's Guild)

The mix of unregulated monster hordes, constant bandit (most of which being deserting guards and soldiers) raids and not enough citizens left unconscripted to fill the jobs required to make the Kingdom function has begun a decline in the Kingdom's prosperity.

Though those who are within the upper circles know that King Andry's actions are simply him continuing to grieve his wife, though the common folk have formed a few conspiracies, mainly focusing on his disinterest in remarriage. Some of the common folk have seen Princess Alissa taking up some of the roles previously held by her mother and began circulating theories that Andry has her performing all of her mother's duties, most scandalously those between a Husband and Wife. Though there is no evidence to prove that the theories are true they have gained quite a following.

Madalena's Raiders
A group formed by the Aasimar, Madalena, after returning to Lairon post a fairly long Adventuring career. The group is Wanted, as their actions fall under banditry by definition, though they have the support of most of the common people as instead of taking from those suffering from the state of the country they hold up other bandits, distributing the re-stolen goods back to nearby towns (after taking a share for themselves) robin hood style. In addition to these counter-raids they have reportedly set up hidden camps to house their members, alongside those who have been forced to leave their homes thanks to the shifting state of the nation, though whenever one has been reported the Raiders are long gone by the time lawmakers have gotten there.

'Rewrite this when brain works. Just needed for later establishment.'

"Spring" 1267 3rd Era: Death of Queen Jeanne
Queen Jeanne was murdered during a regular visit to the Ravenshield market. The murderer hasn't been identified, let alone caught. King Andry has yet to remarry, to some rumor and controversy.

Military presence throughout the Kingdom has steadily increased since this event.

Early 1268 3rd Era: Kidnapping of Princess Alissa
Princess Alissa was kidnapped. Five adventurers were sent out by the king and one, Elanna of The Open Hand, managed to bring her back after 2 weeks. Elanna waived the reward in exchange for the honor of becoming the Personal Bodyguard for Princess Alissa.